-- card: 29888 from stack: in.03 ะตะตะต -- bmap block id: 4809 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard global ladderHole if ladderHole then set the loc of card button "ladder" to 138,177 else set the loc of card button "ladder" to 180,120 send cardOpened to background end openCard on move global direction,chase,blasting,ladderHole,blastDam,holeDam if direction = "south" or direction = "rear" then if blastDam then go to card id 26754 else if holeDam then go to card id 27307 else go to card id 26200 end if end if exit move end if if direction = "down" then beep put "The shaft is filled with water. You would drown if you went down!" into field 3 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried,ladderHole,oldRoom,newRoom,cardID,prevID put last word of object into obj delete first char of obj delete last char of obj if obj="ladder" then hide object set the loc of object to 180,120 put false into ladderHole put "30264" into oldRoom put "6984" into newRoom send roomChange to background put cardID into prevID end if -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried,ladderHole answer "Drop object in this room, or into the shaft?" with "shaft" or "room" if it="shaft" then put "Splash!" into field 3 if ladderHole then put "30264" into dropRoom else put "6984" into dropRoom end if end if -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried,ladderHole,oldRoom,newRoom put last word of object into obj delete first char of obj delete last char of obj if obj="ladder" then show object set the loc of object to 170,134 set the loc of object to 159,148 set the loc of object to 148,162 set the loc of object to 138,177 put "The rope ladder is tied to the pitons and leads into the shaft." into field 3 put true into ladderHole put "6984" into oldRoom put "30264" into newRoom send roomChange to background exit use end if -- update carried if object lost (or do so in inv. card button) pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=230 right=266 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=72 top=224 right=260 bottom=106 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=198 top=153 right=189 bottom=232 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=30 top=155 right=191 bottom=64 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=24 top=209 right=245 bottom=58 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 35 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=99 top=164 right=187 bottom=174 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,takeFlag put false into takeFlag if examFlag then put "The shaft opening is filled with water." into field 3 put false into examFlag else put "down" into direction send move to card id cardID end if end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=121 top=159 right=195 bottom=155 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0001 -- rect: left=119 top=186 right=203 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 42 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=125 top=152 right=164 bottom=152 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "You can't take the pitons. They are solidly attached." into field 3 put false into takeFlag else put "Two pitons imbebbed in the stone floor." into field 3 put false into examFlag end if end mouseUp -- part contents for background part 25 ----- text ----- Square Room (looking north) -- part contents for background part 24 ----- text ----- You are in a square room with a doorway to the south. There is a hole in the floor which is currently filled with water. -- part contents for background part 36 ----- text ----- 1